{"id":1614,"date":"2025-02-01T10:00:56","date_gmt":"2025-02-01T08:00:56","guid":{"rendered":"https:\/\/cardet360.com\/?p=1614"},"modified":"2025-07-04T10:16:27","modified_gmt":"2025-07-04T08:16:27","slug":"mindguard-participatory-and-digitally-empowered-mental-health-prevention-framework-for-academic-settings","status":"publish","type":"post","link":"https:\/\/cardet360.com\/el\/projects\/mindguard-participatory-and-digitally-empowered-mental-health-prevention-framework-for-academic-settings\/","title":{"rendered":"MindGuard &#8211; Participatory and Digitally Empowered Mental Health Prevention Framework for Academic Settings"},"content":{"rendered":"<p>MindGuard aims to revolutionize mental health prevention and support in higher education through participatory frameworks and immersive technologies. The project develops a VR platform, a guide for staff and educators, and an interactive training program tailored to the needs of students, faculty, and staff. These resources enhance mental health literacy, foster empathy, and equip participants with first aid skills to create inclusive and supportive academic environments. Key objectives include increasing awareness, building peer-to-peer support networks, and reducing stigma, thus promoting a culture of mental wellbeing across higher education institutions.<\/p>","protected":false},"excerpt":{"rendered":"<p>MindGuard aims to revolutionize mental health prevention and support in higher education through participatory frameworks and immersive technologies. The project develops a VR platform, a..<\/p>","protected":false},"author":6,"featured_media":1615,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[93,92,96,91,94],"tags":[101,109,100,111,128,108,118,104,106,121,130,127,131,132,126],"class_list":["post-1614","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-digital-learning","category-education","category-health-wellbeing","category-projects","category-youth-rights-inclusion","tag-digital-learning","tag-digital-skills","tag-education","tag-elearning","tag-featured","tag-gamification","tag-health","tag-health-wellbeing","tag-inclusion","tag-innovation","tag-mental-health","tag-rights-inclusion","tag-virtual-reality","tag-wellbeing","tag-youth"],"acf":[],"_links":{"self":[{"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/posts\/1614","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/comments?post=1614"}],"version-history":[{"count":3,"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/posts\/1614\/revisions"}],"predecessor-version":[{"id":1655,"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/posts\/1614\/revisions\/1655"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/media\/1615"}],"wp:attachment":[{"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/media?parent=1614"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/categories?post=1614"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cardet360.com\/el\/wp-json\/wp\/v2\/tags?post=1614"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}